Purple StormDraeconWarlord Jedi Librarian

Joined: 06 Oct 2007 Posts: 864
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re: Super Duper Crafting Information Guide
by Draecon on 2011/11/08 6:45
Crafting Skills:
The talent and capability to work with hard metals, alloys and materials that is synthetic for the purpose of constructing armors for users who are non-Force is called armstech. When creating armor, the fluxes which are vendor-purchased are used. This is to refine the process and materials and ensuring the suitability of the creation.
Scavenging provides resources for crafting Armormech.
Heavy Armor (non force user armor slots)
Medium Armor (non force user armor slots)
The fragile skill of making modifications in lightsaber, underlays and overlays of armors, focii, wrist items and feet items for Force users is called the Artifice. Modifications in lighsaber include color crystals, power crystals, hilts, emitter matrices, and focus lens that augments or supplements a Force user’s attributes in combat. The beam color of the Lightsaber is determined by the color crystals. The overlays and underlays of the armor give extra protection and supplements prowess of combat.The archaeology skill for gathering gives resources for crafting for Artifice.
Color Crystal (mod)
Enhancement (mod)
Lightsaber Hilt (mod)
Offhand (shield generator)
Skill which involved crafting of supplies for medical, biological implants, and chemical serums which enhances performance is called the BioChem. Biochemists create medpacs which are created to restore health, restore stimulants to boost the physical ability, restore biological implants which enhance the ability to fight. This is done by stimulating networks of neural and regulating the functions of brain stem. Bioanalysis is a skill for gathering which provides resources of crafting for Biochem.
Biochem required resources are collected and assembled using Bioanalysis skill.
Adrenal (15 second uber buff)
Implant (item slot)
Medical (healing pot)
Stimulant (60min buff)
The capability to work with metals that are hard, alloys and materials that is synthetic for the purpose of crafting and modifying blasters is called armstech. This skill is mainly used for Troopers and Bounty Hunters. Blasters that are crafted include rifles, pistols, assault cannons and sniper rifles. Blaster can also be modified and including barrels, triggers and scopes. Scavenging skill is the skill used for gathering armstech materials.
Assault Cannon (Commando Weapon)
Blaster Barrel (Mod for increase the level of your weapon)
Blaster Pistol (Smuggler and Bounty Hunter weapon)
Blaster Rifle (Trooper/Vanguard or Imperial Agent/Operative weapon)
Misc (melee vibro weapons)
Sniper Rifle (Sniper weapon)
The skill in assembling droid armors, grenades, earpieces, underlays and overlays of armors, generators, electro weapons, and wrist and feet items for users who are non-Force is called cybertech. The underlays and overlays of the armor provide extra protection to the armor and it supplements ability in combat. The mini-computer, earpieces, which is worn externally close to the ear enhances the prowess of combat by providing audio effect as well as visual effect to the one wearing it through a direct feedback from the neural via a nerve relay.
The scavenging skill for gathering gives resources for crafting for cybertech.
Armoring (mod to increase the level of your armor)
Droid (armor slot items for droid companions)
Earpiece (item slot)
Grenade (consumable combat item)
Mod (mod)
Vehicles
The method and procedure of fabricating materials that is synthetic from a crystal, artifact fragments and various chemicals for the purpose of constructing armors for Jedi Consulars as well as for Sith Inquisitors is called the synthweaving. During the process of synthweaving, the suspensions, solutions and composites that are premade are provided by the vendors.
The archaeology skill for gathering gives resources for crafting for Synthweaving.
Heavy Armor (Force user armor slot item)
Medium Armor (Force user armor slot item)
Light Armor (Force user armor slot item)
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The crafted wrist and feet armor, focii, armor, blasters, implants, crafted droid, earpieces, wrist and feet armor, generators and electro weapons can be reverse engineered and there is a possibility for the discovery of new ways in improving the creation of armors, blasters, implants, and other creations.
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Gathering Skills:
Bioanalysis – This involves getting some kind of DNA or genetic materials from vegetation and creatures. Biochemists use the cell fibers, toxic extracts, bacterial strains, and medicinal fluids to make medpacs for restoring health, implants to improve combat performance through neural networks stimulations, stimulants for abilities boost and to regulate brain functions.
Scavenging – this is looking for useful base materials like alloys, metals, compounds from junk piles like abandoned cargo, fallen droids, and broken vehicles.
Scavenging crafting skills involves Armstech, Armormech, and Cybertech. They can also send companions for gathering resources.
Slicing – this involves breaking or accessing lockboxes and computer system for credits, valuable items, and tech materials. Item targets are data stations, electronic safes, biometric footlockers, and security mainframes. Rare materials found can be used for generators and droid armor, prototypes, and discovery objects for unlocking other missions that would lead to greater rewards.
Archaeology - involves studying ancient items and crystal formations. An artificer will need crystal formations in order to make lightsaber and other items for the Force. Fragments of artifacts contains materials for the Force technology, and these materials contains algorithms and formulas that are used for Synthweaving and Artifice. They may also contain rare and important datacron components, and these can be used for the production of Matrix Cubes. Companions can also help to gather resources in missions.
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Mission Skills:
Merchandise and services trading on the galactic black marketplace is required for Underworld Trading. Assigning your Companion characters on missions for Underworld Trading can bring in unusual spices used to build archetype and relic implants, unusual heavy body armor crafting equipment used to build archetype and relic heavy armor and droid, and rewards for companion characters to increase their Affection level.
Suggested Crafting Skills: Synthweaving/ Artifice/ Armormech/ Cybertech
The skill to hunt down and retrieve important pieces by pursuing a chain of clues is known as Treasure Hunting. Companion characters sent off for missions on Treasure Hunting can come back with unusual gems used to build archetype and relic focii, earpieces, blasters and electronic weapons, lockboxes that can hold important credits or items, and rewards for companion characters to increase their Affection level.
Suggested Crafting Skills: Cybertech/ArmsTech/Artifice.
Diplomacy is the skill of organizing and conducting conciliations. Assigning your Companion characters to subtle missions can affect your position in the light or dark side. Besides the light and dark side pressure, probable Diplomacy credits involve an exceptional lightweight armor crafting equipment used to build archetype and relic lightweight armor, and rewards for Companion characters to increase their Affection level.
Investigation is the ability to research, gather, analyze and decode classified data. Assigning your Companion characters on an Investigation mission can bring in important items in the shape of unusual standard armor crafting equipment used to build archetype and relic standard armor, archetype plans for all crafts, and rewards for Companion characters to increase their Affection level.
Suggested Crafting Skills: Synthweaving/Armormech /Cybertech /Artifice
info obtained from:
SWTOR Crew Skills
TopSWTORGuide.com
Last edited by Draecon on 2011/12/15 15:17; edited 23 times in total
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