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Trizzel
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re: Mastery Path Calculator

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Here is a mastery path calculator for all you theory crafters. Take it with a grain of salt as WARDB receives its info from beta characters and level scales are not normalized.
Crimson Death
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Fuman / Trizzel what do you guys think about the Vaul (Right) tree for Archmages?


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Trizzel
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I think it's prolly the worst of the 3 trees to be completely honest. The core abilites associtaed with vaul aren't all that great and you dont get most of the most later on in levels. The tactics unlocks are shitty. I cant see you using them over core ones. The healing debuff ability is sweet, i'll give you that. The toughness debuff and the snare are kinda meh. Toughness is a good stat but unless its a huge debuff it aint worth it imo. The snare is a form of cc but there are better. And all rank 4 morales are not worth it.


For a damaging spec the path of Asuryan is the one you want. The core abilities will be your most used spells. Law of conductivity is your standard dot and searing touch is prolly your hardest hitting spell, especially early on. The firs tactic sux, since it applies to your 2 sec cast DD spell which is hardly used. The first ability is good, an IC DD is always nice. The second tactic is awesome. A passive purge and damage dealer? yes please. The spirit reducer ability is meh, but since most of your damage is spirit based think of it like a warlocks curse of elements from wow. The 3rd and final tactic seems decent, a straight % increase to you damaging spells. and the last abilitiy is a cc and damage dealer, what more could you want?
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you say all the rank 4 morale abilities suck? if that's the case you can go all the way up minus the rank 4 morale spell in either the healing or damage tree and still get the "MS" spell.


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Trizzel
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http://www.wardb.com/career.aspx?id=20#0:0:15:10400:5:32:25


Something like that. There reason rank 4 morals suck is they take too long to build up and you wind up using rank 1's and rank 2's.
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ill prolly at 1st go with this:

http://www.wardb.com/career.aspx?id=20#0:0:15:10880:5:32:25

if i don't like it ill switch over to the healing tree.


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I'm going to play an Ironbreaker. How's this for a build?

http://www.wardb.com/career.aspx?id=1#15:43680:0:0:3:8:25:1396:1408:505:1394::::606:1419:1420:1425


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I hope those arent your tactics your gonna use at the bottom. Since well you bought 3 mastery ones and dont even use em.
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for a 2h IB i was thinking of something like this

which mastery would you go for a sword and board pvp build? focus on stone with left over points into brotherhood?
Crimson Death
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Trizzel wrote:
I hope those arent your tactics your gonna use at the bottom. Since well you bought 3 mastery ones and dont even use em.


you can swap them when you're out of combat right?


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For a 2h IB your best bet is to go..

http://www.wardb.com/career.aspx?id=1#15:10912:0:0:9:512:30:500:1394:1407:1408::::1418:1419:1420:613


Spending mastery points on rank 4 morales is pointless since you rarely ever will use them since you would need to use your 1-2-3s before hand.


Right now stone in pvp is 100% useless.Your best bet for sword and board is brotherhood with some veng.


http://www.wardb.com/career.aspx?id=1#9:640:0:0:11:648:25:1407:1410:1398:1409::::1418:611:1420:613

Basically CC with some offense since no one will ever target you.Went with relentless training since on an IB you will be OOAP 24/7 and to be able to make heavy blow(basically bread and butter move) only 20 AP
you can't pass that up as sword and board.
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i like your 2hander build fuman.

how bout this for sword and board?

http://www.wardb.com/career.aspx?id=1#7:168:5:40:9:680:30:500:1394::::::1418:1419:1420:613

The 11 points in Brotherhood allow you to get:

* Earthshatter (AOE slow + damage)
* Punishing Knock (Add knockdown to inspiring attack)

The 6 points in Stone allow you to get:

* Oathbound (A powerful ability that gives you fantastic longevity)

The 8 points in Vengence allow you to get:

* Powered Etchings (aoe knock back every 10 sec)


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Satsujinma wrote:
i like your 2hander build fuman.

how bout this for sword and board?

http://www.wardb.com/career.aspx?id=1#7:168:5:40:9:680:30:500:1394::::::1418:1419:1420:613

The 11 points in Brotherhood allow you to get:

* Earthshatter (AOE slow + damage)
* Punishing Knock (Add knockdown to inspiring attack)

The 6 points in Stone allow you to get:

* Oathbound (A powerful ability that gives you fantastic longevity)

The 8 points in Vengence allow you to get:

* Powered Etchings (aoe knock back every 10 sec)



There is a couple things I dislike about that build.One is you took runic shield which at lvl 40 324 magic dmg is like 1 tick of a dot and really isn't worth 1 mastery point.The first tactic in veng really isn't worth a tactic slot since there is so many better ones.Also the first tactic in stone is not worth it for the same reason and cause shield of reprisal is situational.


Oathbound is pretty good but putting 5 pts in stone and losing out on cave in + more dmg from more pts in veng tree + more pts in brotherhood tree since really the core stone tree abilities are all situational or cost grudge to use so won't be spamming them alot to get full benefits from those pts in stone.
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Fumancheezy wrote:
For a 2h IB your best bet is to go..

http://www.wardb.com/career.aspx?id=1#15:10912:0:0:9:512:30:500:1394:1407:1408::::1418:1419:1420:613



how'd you put 20 points into ven and 10 points into brotherhood?


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re: Mastery Path Calculator

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Hit the yellow arrow next to point cap.
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