Post new topic   Reply to topic    MASC Forum Index -> Video Games
View previous topic :: View next topic  
Fumancheezy
Initiate
Forum Regular

user avatar

Joined: 17 May 2008
Posts: 73

Send private message
Reply with quote

re: Nhl 11 build calculator

0
http://bosoxmrkn.com/playercreator.html
Crimson Death
Satsujinma
Warlord
Veteran Poster

user avatar

Joined: 04 Jul 2008
Posts: 253

Send private message
Reply with quote

re: Re: Nhl 11 build calculator

0
Fumancheezy wrote:
http://bosoxmrkn.com/playercreator.html


Nice but what should I take as a Defense man?


_________________
Fumancheezy
Initiate
Forum Regular

user avatar

Joined: 17 May 2008
Posts: 73

Send private message
Reply with quote

re: Nhl 11 build calculator

0
Stick checking and Defensive awareness should be top priority. Apparently two way forward or two way D will be the way to go from the forums I've been reading but we'll see how it plays out.
Crimson Death
Satsujinma
Warlord
Veteran Poster

user avatar

Joined: 04 Jul 2008
Posts: 253

Send private message
Reply with quote

re: Nhl 11 build calculator

0
Defensive D Man

2 way D Man

Offensive D Man


Last edited by Satsujinma on 2010/09/11 12:53; edited 3 times in total


_________________
Crimson Death
Satsujinma
Warlord
Veteran Poster

user avatar

Joined: 04 Jul 2008
Posts: 253

Send private message
Reply with quote

re: Nhl 11 build calculator

0
Deking:
The higher the deking attribute is, the more effective loose puck dekes become and the more accurate players will be able to shoot following a deke move

Hand-eye:
This attribute affects a player's deflections, batted pucks, one-timers, and their ability to pick up hard passes.

Off. Awareness:
Players in possession of high offensive awareness have good vision, which improves their playmaking ability and a knack for finding the back of the net.

Passing:
The higher the passing attribute, the more accurate passes become. The passing attribute also affects the ability to make blind passes and increases the chance
they will get passes through traffic as well as making those passes easier to control from the receiving player.

Puck Control:
This attribute affects a player's ability to maintain control of the puck through hits and stick checks (i.e. poke checks and stick lifts). Puck control also determines
whether or not one can do an on-knees deke on the breakaway.

Shooting Accuracy:
Wrist shot accuracy and slap shot accuracy control how accurate these shots are.

Shooting Power:
Wrist shot power and slap shot power control how hard a player may shoot the puck.

Aggressiveness:
This attribute gives a bonus to hitting intensity, a big hit intimidates opponents and in high-pressure situations, an intimidated opponent will have reduced shot quality, pass accuracy, and reduced aggression.

Body Checking:
This attribute gives the ability to deliver bigger body checks. Checking also affects the intensity of the hits delivered.

Def. Awareness:
This attribute affects how much a player pays attention to protecting the defensive end of the ice. This includes better ability to take away passing lanes, lower susceptibility to being deked and greater effort on the back check.

Discipline:
The discipline attribute affects the likelihood of taking penalties. For example, if a player has higher discipline, they will be less likely to get an elbow up on a guy
during a hit.

Faceoffs:
The winner of a faceoff is determined by a number of factors including this attribute which influences the likelihood of winning the faceoff.

Fighting Skill:
Along with strength this attribute will affect punching power.

Shot Blocking:
Shot blocking affects the speed in which a player gets up from a shot block, and the type of block -- a diving block (on their stomach) or a standing block (straight
up legs together). Players with a high shot block attribute will be more likely to do the diving shot block.

Stick Checking:
This attribute affects both poke checks and stick lifts in their ability to take the puck successfully and to avoid taking penalties while doing so.

Acceleration:
This attribute affects how quickly a player reaches top speed. If one has lots of acceleration, the player will get to their top speed faster than someone who has less acceleration but lots of top speed.

Agility:
This attribute affects the ability to turn. The more agility, the sharper one can turn with speed. This also helps when cutting across the ice while back skating on defense.

Balance:
This affects a player's resistance from being knocked over on a hit as well as their puck control. The more balance one has, the better they stay on their feet.

Durability:
This attribute decreases the chance of injury. In EASHL specifically, you can play through all injuries but they will result in a temporary attribute reduction to your player never lasting beyond the end of that game.

Endurance:
This attribute will determine the rate at which the player recovers energy when not skating with high effort. Fatigue will play a greater factor if a player has low endurance. Fatigue affects both skating ability and shooting.

Speed:
This attribute affects a player's top speed. Note that a player cannot sustain a top end speed without high endurance.

Strength:
This attribute is a modifier that affects shot power, fighting, checking, resisting hits, and boardplay. Strength will give extra power in shots, punches and hitting. Strength will also help with resisting hits. Strength affects the ability to pin players to the boards while initiating boardplay, and the ability to slip free when one is being pinned in boardplay.



RedShirt Notes:
Endurance affects how much you can use the hustle button.

There are minor injuries now, lasting up to around half a period, and Durability reduces the chance of getting one (but they aren't THAT common).

Strength factors into hitting and resisting hits, but also has an impact on shot power.

Player types now force tougher decisions in terms of player strengths and weaknesses and the attribute effects are bigger than NHL 10.

-Strength helps your ability to hit, as well as your ability to resist hits. As I mentioned it also factors into shot power.

-Balance only helps resisting hits and also helps in other situations where you might

-Hand Eye affects a lot of things, including deflections, one-timers, bat downs, pickups in difficult situations, bat-ins.


_________________
Posts from:   
Post new topic   Reply to topic    MASC Forum Index -> Video Games All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum